PS5 Graphics: What you need to know

Sony’s PlayStation 5, often more commonly referred to as the PS5, is the most awaited next-generation console along with Microsoft’s Xbox Series X.

Since the second half of 2020, Sony has showcased the PlayStation 5 quite well. They’ve shown gamers all over the world what the PlayStation 5 will look like. They’ve also shown what PS5 games we can expect at launch and in the months after it. But, perhaps, more importantly, Sony has shown us what the PS5 graphics will be like.

Therefore, below, we will go deeper into everything you need to know about the PS5 graphics. Including what graphic card is used and the performance you can expect from it.

What Graphics Card is Used in the PS5?

The stunning and beautiful PS5 graphics is owed to the heavily-customized RDNA 2 GPU from AMD that will be found under its hood. It will pack as much as 10.28T teraflops of computing power, along with 36 computer units. The GPU will be clocked at 2.23GHz and will reportedly support ray tracing, as well as native 4K gaming.

What Does Higher Teraflops Mean for the PS5 Graphics?

Discussing what teraflops are and what it means for PS5 graphics in length will require a much more detailed discussion.

In an attempt to keep things simple, a teraflop is, in a very simplified sense, what determines just how fast a graphics card is. The more teraflops a graphics card has, the more powerful a console is and the more realistic and aesthetically pleasing the graphics on the screen will be.

Of course, graphical fidelity still very much depends on how developers make use of the available power.

It’s just that, with higher teraflops, gaming studios have more to play with. So with the increased teraflops and computing units, you can expect much better graphical performance from the PS5 compared to the previous generation of consoles.

What is the PS5 GPU Specs?

  • Architecture: Custom AMD RDNA 2
  • Teraflops: 10.28
  • Compute Units: 36 running at 2.23GHz

PS5 Graphics Performance

It’s no secret that PS5 graphics will be a massive improvement over that of the PS4 graphics.

This is simply due to having more powerful and more efficient hardware. However, just how much better does PS5 graphics look?

Well, it’s hard to describe the difference when we haven’t had the chance to see it first-hand. But, judging from the gameplay trailers of Marvel’s Spider-Man: Miles Morales and Horizon Forbidden West, the difference won’t stand out as much until you take a much closer look at the finer details.

In the video, above, for example, it compares the graphics of the original title, Horizon Zero Dawn, on the PlayStation 4 Pro, to that of its sequel, Horizon Forbidden West, on the PlayStation 5.

Now, if we’re being modest, the original was one of the most beautiful games on the PlayStation 4.

Unlike other games released before it that banked on its graphics, Horizon Zero Dawn actually delivered. The final product looked just as good as the one that was showcased in its original reveal. But, as good as Horizon Zero Dawn may have looked, the trailer that was showcased as part of Sony’s show was just breathtaking.

From the highly improved water simulation to the insane details in close-up shots, as well as how much more dense vegetation and foliage seemed with a better rendering of the environment, as well as lighting, to boot, it’s no wonder many claim that Horizon Forbidden West was the highlight of the showcase.

Mind you, this is while still using the same old engine that Horizon Zero Dawn used.

While it’s true that older textures will definitely look better when played on the PlayStation 5, the fact remains that we won’t see games truly reflect what the PS5 graphics can do until developers create a new engine specifically developed for the next-generation consoles.

We already saw what Epic was able to do with Unreal Engine 5.

Now, all that’s left is for other gaming developers and studios to produce truly visually stunning games with improved performance in terms of resolution and FPS.

What’s the PS5 Graphics Card Equivalent to PC?

Since the PS5 graphics card will be based on AMD’s next-gen RDNA 2 architecture, it makes little sense comparing it to an Nvidia graphics card.

So, we’ll use one from AMD’s stable instead.

In terms of Compute Units, the closest comparison that the PS5 graphics card has is the AMD Radeon RX 5700. Although it is not the fastest graphics card on the market, it’s right up there among the best and, at a sub-$400 value, is capable of running many AAA titles today at 1440p well above 60 FPS.

Now, the PS5 graphics card will be even better.

Thanks to having a higher clock speed, more teraflops, as well as a much-improved RDNA 2 architecture — the RX 5700 is based on the first-generation RDNA architecture — and, of course, being that games are better optimized for consoles, it won’t be a stretch to say that the PS5 graphics card will be able to perform just as well as a next-generation graphics cards with a $500 value.

PS5 Graphics vs Xbox Series X

On paper, PS5 graphics should not be as good as that of the Xbox Series X.

In terms of teraflops, the Xbox Series X has more at 12 while the PlayStation 5 has about 10. In nominal terms, that’s roughly an extra PlayStation 4 or Xbox One worth of computing power that the Xbox Series X has over the PlayStation 5.

The Xbox Series X also has more compute units at 52 compared to the 36 of the PS5.

What this means is that the Xbox Series X might be able to support more titles at 8K resolution compared to the PlayStation 5. But, this doesn’t necessarily mean that PS5 Graphics will be worse.

More than likely the graphics between the two consoles will be quite similar. This is especially true at 8K and 4K, where people will have a hard time telling the difference.

PS5 Graphics vs PS4

The standard PlayStation 4 only has 1.8 teraflops of computing power. The upgraded version, the PlayStation 4 Pro, has more than double at 4.2 teraflops.

As mentioned earlier, the PS5 has 10.28 teraflops.

It’s worth noting that the PS4 Pro can currently render either 4K resolution at 30 FPS or 1080p resolution at 60FPS. Also, the PS4 Pro does not support native 4K, but instead, uses an optical illusion more commonly known as checkerboarding, to give the illusion that what you’re playing is being rendered at a 4K resolution.

With more than twice the computing power of the PlayStation 4 Pro, the PlayStation 5 should be able to support native 4K and even 8K resolution, as well as higher frame rates.

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