The latest buzzword in console gaming is “teraflops”.
While this isn’t the first time that the word’s been used, it’s arguably the first time that it’s being heavily marketed to console gamers, and it’s easy to see why.
While teraflops, or TFLOPS, aren’t the sole indicator of gaming performance of a particular console, it’s one of the major determining factors. It’s essentially the number that determines the performance of a particular graphics card, or in this case, console.
For example, the PlayStation 4 clocks in at 1.84 TFLOPs with 18 Compute Units (CU) running at 800MHz.
The PlayStation 5? Well, the GPU of the PlayStation 5 has roughly around 8 times more teraflops compared to the original PlayStation 4. This means that it’s more than two times more powerful than the PS4 Pro.
What Are PS5 Teraflops?
The word “teraflop” is essentially a fancy term that describes how many calculations per second a computer can handle.
1 teraflop is equal to 1 trillion calculations a second.
This means that the standard PS4 can handle roughly around 1.8 trillion operations a second. Meanwhile, the PS4 Pro can handle around 4.2 trillion operations a second because it has 4.2 teraflops.
While teraflops alone aren’t indicative of real-life performance, it is an extremely useful measurement.
This is because more teraflops mean a better capability to handle more complex calculations. And, even though this doesn’t directly translate to better graphics, it does mean having a faster machine with more processing power.
How Many Teraflops Does the PS5 Have?
According to Sony, the PS5 teraflops is set at 10.28.
What this means is that the PS5 teraflops are eight times more than that of the PS4 and two and a half times more than that of the PS4 Pro.
Also, the PS5 teraflops benefit from having 36 compute units running at 2.23GHz with variable frequency.
How do the PS5 Teraflops Affect Performance?
We can’t exactly say for sure just how much better PS5 graphics will be as a result of a marked increased in PS5 teraflops, but we can try and compare.
Case in point, we can take a look at the difference between the PS4 Pro and the standard PlayStation.
Having beefier hardware results in the PS4 Po benefitting from having 4.2 teraflops at its disposal. On the other hand, the standard PlayStation 4 only has 1.8 teraflops. Because of this, the PlayStation 4 Pro can deliver much better performance more consistently.
What this means is that the developers have much more incentive to use the added power.
Some use it to improve resolution (up to 4K) or frame rates at 60FPS.
Even though not all games support the improvements that come with the PlayStation 4 Pro, a number do, and in those games, especially at 4K, the difference is staggering.
With support for ray tracing and 8K resolution, as well as a much-better architecture with AMD’s RDNA 2, we can only imagine PS5 graphics to be substantially better.
Is the Number of PS5 Teraflops A Big Deal?
Yes and no.
It’s a big deal for developers, but not necessarily for us audiences.
The thing is, all we need to know is that the PlayStation 5 and its main competition, the Xbox Series X, will sport much better hardware. This gives developers more power to use, which, directly translates to better graphics, as evidenced by the Unreal Engine 5 showcase done by Epic Games earlier this year.
With that said, it’s best not to get caught up in the technical specifications and just remember the fact that we, the consumers, are going to get more than what we paid for once the PS5 and Xbox Series X releases in late 2020.