The Xbox Series X has 12.15 TFLOPS. This value, along with other numbers listed in its specs, provides an adequate metric of the console’s potential graphical performance. After all, when one hardware has a higher TFLOPS value, you can initially conclude that it is the better version, just as how people initially compared the 6 TFLOPS of the Xbox One X, to the 4.2 TFLOPS of the PS4 Pro. But, as we shall soon see, many other factors have to be considered before such a conclusion would prove ultimately correct and practically usable.
What is Teraflop?
Teraflop is essentially a term that describes how many (floating-point) calculations per second a computer can handle. In this case, 1 teraflop is equal to about 1 trillion calculations per second or within a similar number of instructions per unit time.
The previous Xbox One is rated at 1.31 TFLOPS. From this definition, we can say that the Xbox One can roughly handle around 1.3 trillion operations in a second. Same thing with the Xbox One X: having 6 TFLOPS approximately equates to 6 trillion operations per second.
How Many TeraFlops Does the Xbox Series X Have?
The Xbox Series X is currently rated at 12.15 TFLOPS. When compared as direct values, this means that the Xbox Series X’s raw number-crunching potential is near to 9.3 and 2 times more powerful than the Xbox One and Xbox One X respectively.
Take note that this is further enhanced by the hardware’s more recent architecture (AMD Zen 2 + RDNA 2.0), better memory configuration (256-bit GDDR6), and increased graphical cores (3328 + 52 CU). So the actual performance values are technically much greater.
Xbox Series X vs PS5 Teraflops
The PS5 is currently rated at 10.29 TFLOPS. Since the PS5 is 12.15 TFLOPS, we can also conclude that the Xbox Series X is slightly better comparatively when it comes to theoretical instructions per second. While this also means that the Xbox Series X is somewhat better in practical performance, this can only be shown further by comparing other specifications, such as the difference in graphical core values, or the way core clock speeds are handled for each console.
Why TFLOPS Are Bad for Comparing Xbox Series X and PS5 Performance
As hinted by our Xbox One and Xbox One X comparisons, TFLOPS should not really be considered as the sole indicator of the Xbox Series X’s performance value, because it leaves out other component comparisons that can affect performance. Yes, it is a rough estimate. But the final estimation should always be done after assessing the rest of the hardware’s configuration. Especially if comparing it to another console of the same technical generation like the PS5.
Xbox Series X and PlayStation 5 Side-By-Side Comparison
As you can see in this video, in practical use, the difference is barely distinguishable, even if from a spectating perspective. Ignoring the loading time hiccup shown earlier (which is not related to graphical performance anyway), and the overall lower settings of the Xbox Series S, the particular game demoed provides the same level of play experience across all three current-generation consoles.
Teraflops isn’t everything, but it is considerable and can be a big deal depending on how we use the values. Especially if you are a developer since you technically have more access to power when pushing graphical settings to their fullest. Still, optimization is a thing, and the PS5 has so far proven to be just as good, if not better, in handling its console-exclusive franchises.
Also, remember that the Xbox Series X, as well as its competitor PS5, have much, much better hardware than even the Xbox One X and PS4 Pro. This either means higher graphics settings (at least Radeon RX 6700 XT equivalent), better native resolution support (true 4K UHD), or higher/more stable frame rates (60/120 FPS modes).